Ruin (2011)

Lone Post-Apocalyptic Explorer Race A Robotic Drone

Ruin (2011) – In a future where cities have crumbled and been reclaimed by nature we join a lone man exploring the ruins of the company Haven Nanosystems. Recovering a locked container he seems to have found what he was looking for, which is information relating to the quarantined Facility B. Unfortunately just as located by a robotic drone and the race to escape is on.

โ€œRuinโ€ barely looks animated. Aside from the few close-ups of the heroโ€™s face and hands, he looks like a real personโ€”largely because heโ€™s moving so fast and is so close to getting killed at any second that thereโ€™s not much time to think about how he and everything around him is computer-generated. (Besides, most live-action blockbusters these days have CGI-heavy action sequences anyway.) โ€œRuinโ€ is a polished spectacle, putting the viewer in the place of a desperate man whoโ€™s in mortal perilโ€”and in constant, rapid motion. While the film shows nothing of Ballโ€™s skill with actors, dialogue, or storytelling, it does show a rare grasp of action choreography and effects. Once the film kicks into gear, it rockets off, hugging every curve tightly.

Wes Ball from OddBall Animation has completed the RUIN project, a stereo short he has been working on for six months. A graduate of Florida State film school, Ball has had a solid background of live action. In fact, his final year thesis film ended up being his first animated film, in fact the schoolโ€™s first animated film project. Wes Ball went straight into working for himself after he left film school and had been using NewTek LightWave, and Luxologyโ€™s modo ever since. Wes Ball is known for his work on The Maze Runner (2014), Beginners (2010) and A Work in Progress (2002).

Directed by Wes Ball

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